In this episode, Dr. Maxwell Foxman discusses the connections between his interest in history, journalism and game studies. We dive into his early research, Foursquare (OMG he still uses it!) and his approach to helping journalists understand how to present stories on media (e.g., virtual world use during the pandemic).
He explains why virtual reality didn’t take off during the pandemic (e.g., cost, supply chain) and why there is a rift between public perception and scholarly understanding of technologies like virtual reality and avatars.
Foxman is an assistant professor of media and game studies at the University of Oregon School of Journalism and Communication. His research focuses on play in non-game situations like on social media, in politics and in journalism.
He is also a consultant for organizations like SuperData, Data & Society, Thunder 11 and the Tow Center for Digital Journalism.